Mining 21st-Century Skills at Home with Technology
This article is part of our #LearningAtHome2020 series with the Child & Family Blog and BOLD
Just one year ago, the phrase “learning at home” may have conjured different images for parents and educators, unless home-schooling was already the norm. Families the world over have experienced disruptions to daily life and the challenges of distance learning brought on by the pandemic. Teachers with a reluctance for technology in the classroom have had to make an abrupt shift to reach their students. Parents who have chosen to limit their children’s time with digital devices have been challenged by the inevitable increase in screen time as education went virtual. The line between work and home life has blurred, just as the line between screen time and simply, time, is ever-blurring.
I’m sure your family could use a break from the math or literacy talk, so I’m going to give you some ideas on how you can encourage your children’s development of 21st-century skills such as critical thinking, communication, and creativity through digital play. This is not nearly as daunting a task as it seems. After all, parents and caregivers are children’s first educators and the home environment is their first classroom. Children learn, develop, and make sense of their world through play. But just as screen time and “time” are increasingly intertwined, our use of digital media as tools for learning needs to evolve. We need to literally think outside the TV or touchscreen box and not be constrained by it.
An example of a playful, open-ended digital world is the video game, Minecraft. In Minecraft, the sky is the limit--within this world, players are bound by their own imaginations. For this reason, Minecraft presents many opportunities to foster a number of 21st-century skills.
The 4 Cs: Communication, Collaboration, Creativity, and Critical Thinking
Video games abound with opportunities for social connection and collaboration. Collaboration involves two or more people in a shared effort to learn or solve a problem together. Susan Danby and colleagues provided detailed accounts of children helping each other succeed in various digital environments, and in various regions of the world (Norway, Sweden, and Australia). They provided an example of Australian siblings, ages 4 and 7 years old, traversing a shared digital world (Minecraft) as they acquired resources and combatted zombies. Even though the two children were on their own devices, they engaged in play that demonstrated communication patterns indicative of collaboration and instruction. Children who play games together learn perspective-taking and must consider each others’ shared knowledge.
While the potential to learn and develop 21st-century skills in massive multiplayer online role-playing games (MMORPG) such as Minecraft exists, transferring these skills to the real-world is less straightforward. When I was the lab manager at the Swinburne Babylab in Australia, I remember entertaining a sibling of one of our research participants. I say “entertaining,” but in reality, I provided him with scrap paper and colored pencils and his imagination took care of the rest. I was so impressed as he explained that he was drawing and planning a building that he would later construct in Minecraft. This is just one example of how the digital world and the physical world can connect to encourage the transfer of skills, such as creativity.
In addition to creativity, researchers have also found that playing Minecraft encourages critical thinking and problem-solving; students who used Minecraft to accomplish various tasks commented on how the game-design forced them to think outside the box. This innovative and creative approach to problem-solving was also shown in a group of 13 year-olds who completed an 8-week workshop in which they were asked to create and explain their products in Minecraft. After the workshop, students’ scores on a test of creativity improved, and their teacher also observed improvements in the students’ creativity. Not only does Minecraft enable the user to have creative freedom, but it can also encourage players to seek information from outside resources, such as reading content on forums or watching or creating Youtube tutorials, etc. This multimodal literacy is referred to as metagaming.
Actionable Insights
Content creators can provide learning opportunities for children by:
Creating open-ended environments that lack an explicit goal, “freedom of play”
Providing opportunities to help characters. Prosocial content promotes prosocial behaviors such as helping and empathy.
Having more tools to choose from to encourage greater creativity in problem-solving.
Providing opportunities to interact with and explore the environment.
Encouraging replayability by making sure the game experience isn’t linear or the same every time.
Content creators can help parents create learning opportunities for their children by:
Providing a curriculum with suggestions on how to take the digital content to the real world and practice specific skills, depending on the goal.
e.g., plan a garden in Minecraft and then plant a real garden
Recognizing that the digital world extends beyond its intended medium, and children can create educational videos for others to improve their gameplay or participate in online forums to share ideas.
Happy playing!
Brittany Huber, PhD
Collaborator of the Center for Scholars & Storytellers
Supporting Parents with Children’s Distance Learning
This article is part of our #LearningAtHome2020 series with the Child & Family Blog and BOLD
If you’re a parent of a school-aged child - or know a parent - you know about the anxieties and challenges around children’s distance-learning. Earlier this year when many states shut down schools for in-person learning, teachers and parents scrambled to support kids in making the quick transition. Parents’ and caregivers’ roles shifted overnight, requiring them to be co-teachers and co-learners as they tried to support kids with distance learning. And this is just the parents who are able to stay home with kids. Many parents had to go to their job sites and leave their kids to fend for themselves. Months later, it is clear that distance learning is not going away. Many schools will transition back to hybrid learning, which means some will be in-person and some at-home. There have been, and will also likely be, more outbreaks that cause some re-opened schools to shut down again.
In March, Common Sense Media launched Wide Open School to support parents with distance learning. This new service curates the best-of-the-best free learning activities for kids and resources for families that make at-home learning easier through user-friendly daily schedules, activities to support children’s social and emotional well-being, digital citizenship, and materials that address learning and thinking differences.
So based on what parents and children are experiencing right now at this moment in time, what should children’s media creators do to support families? Consider the following tips on supporting parents with their children’s learning.
Address Character Education
Character Education and social-emotional learning (SEL) is in great need (and great demand) both by parents and schools. SEL content is some of our top-requested content on Wide Open School. With the combination of the coronavirus pandemic, economic downturn, civil unrest, police violence, and school closures, there are extreme pressures on the mental health of kids and families. Including characters, stories, and learning that develop characteristics for children such as community, perseverance, humility, empathy, and self-control helps build strong, resilient children. See Common Sense Media’s article Building Character Strengths with Quality Media and our report Tweens, Teens, Tech, and Mental Health for support in thinking about these issues.
Model caregivers and children learning together
Some parents may have rarely supported their children’s schoolwork. They may lack role models to show them how to be a co-teacher and co-learner with their child, or how to be a collaborator with their child’s teacher. Content producers can illustrate and normalize life-long learning as an ongoing and cross-generational practice, in which caregivers, older siblings, and children are learning together and supporting one another. Whether it’s providing advice or showing a parent sitting with a child engaging in their distance learning, or tips for parents such as the importance of having children follow their distance learning schedule, parents need to see examples of what their role could be. Moreover, parents are searching for high-quality educational content to supplement their child’s at-home learning. Suggesting exceptional, research-based apps, websites, and games for parents to use in conjunction with their child’s school learning will provide much-needed help.
Encourage media balance
Screen use has been increasing over the years, even before the pandemic hit. On average, daily screen/device use at home is about three hours for two through eight-year-olds, 5 hours for tweens, and 7 hours for teens (Common Sense Media, 2017, 2019). These amounts have increased due to the addition of distance learning time. Heavy media use is associated with physical and mental health problems. Though we know that not all screen time is created equal, we need to encourage media balance, which means balancing media use with other meaningful activities in everyday life. For example, in schools, Go Noodle is so popular, especially for 5-13-year-olds, because it gets kids up and out of their chairs and moving their bodies. Getting the body moving and taking tech breaks helps reduce stress and improves focus and mental clarity. Content creators might want to consider building these kinds of intermissions into their programming.
Foster digital citizenship
The importance of digital citizenship - thinking critically and participating responsibly online - has come to the forefront, especially as kids do distance learning. Parents are looking for guidance to help their kids make good choices about protecting their online privacy, being kind and civil communicators, and thinking critically about the things they see online (discerning misinformation). Companies such as Disney have run campaigns to address digital citizenship issues, including cyberbullying. But beyond social awareness campaigns, kids need to see examples of ways they could handle “digital dilemmas” that come up in their lives such as: What do I do if I see someone say something mean or hurtful online? What should I consider before sharing a photo or video? How can I tell if something I see online is true or not? Successful digital learning - both at school and at home - starts with digital citizenship.
Actionable Insights
Children’s media producers can serve the present needs of caregivers and children by:
Creating content that addresses character education and supports social-emotional learning.
Providing models for how children and their caregivers can best interact with one another and educators while engaging in at-home learning.
Encouraging children to take breaks from screen time in favor of physical and screen-free activities.
Fostering digital citizenship so kids behave safely and participate responsibly online.
Kelly Mendoza, PhD
Senior Director of Education Programs, Common Sense Education
Collaborator of the Center for Scholars & Storytellers