Technology in Tandem: Designing for Joint Media Engagement
Technology in Tandem: Designing for Joint Media Engagement
“Daddy, what’s that?”
“Oh, that’s a walker – it helps people walk when they are a little unsteady. You remember when Grandma was in the hospital after her surgery? She used a walker to help her get around until her leg was feeling better. It looks like the beaver in the show is using a walker while he gets better too!”
There’s a common saying that kids are like sponges, soaking up everything around them. And it’s not wrong – kids can pick up a lot. But study after study shows that when it comes to media, like TV, apps, and ebooks, children can absorb the most when an adult uses the media with them. For example, one study conducted at the University of Delaware in the Child’s Play Learning and Development Lab, found that 4- and 5-year-olds understood an e-book’s story better after they read it with a parent than after “reading” it alone using the audio narration. Interactions like the one above probably explain why. Audio narration can read the story to the child, but only an adult can stop to define an advanced word, describe a picture, or relate the story to their child’s life.
But how much do children and parents use media together?
Despite everything we know about how “joint media engagement” can help children learn, the data show that most of children’s media use happens alone. Only about a third of parents say that they watch TV with their children all or most of the time and only one in five parents say that they use tablets with their child that often. Similarly, only a third of parents report watching online videos with their child most of the time, and less than one in five report playing video games with their child that often. Perhaps not surprisingly, these statistics differ by age: Joint media engagement is highest with younger children and drops off drastically as children get older, especially for tablets and smartphones.
The role of the media itself
Very few media properties encourage adults to use media with children. Although media creators are quite good at making shows and movies that are appealing to children, whatever makes media irresistable for a 4-year-old is not likely to make most adults swoon with delight. Think about parents in the 1990’s complaining about the songs from Barney or those in the 2000’s who couldn’t stand Caillou’s constant whining. There are, of course, exceptions to this rule. The beloved PBS show Sesame Street features celebrity appearances and humor that is likely to go way over kids’ heads but is targeted right at the parents who might be sitting on the couch with them. Even if they don’t intend to watch with their children, seeing, for example, Tiffany Haddish or John Legend might entice parents away from preparing lunch or scrolling through their email to check out what their child is watching.
Tablets and smartphones however, may be used even less with children because these devices are not geared towards two people using them together. It feels natural to sit on the couch next to your child to watch a TV show together, but when was the last time you jointly used an iPad? Research has shown that when children use a tablet they place it in their laps or in front of their face, making it more difficult to share. When children use media on a big screen in the living room, parents can walk by and easily see what their child is watching. Likewise, computers are oriented vertically and have a screen large enough to view over the child’s shoulder. Today’s devices are convenient for use on-the-go, but their smaller screens and handheld nature mean that parents may struggle to see what their children are watching. That makes it doubly difficult to engage casually and jointly with your child and the screen.
Rethinking media design for joint engagement
Here are some tips about how media creators can craft content that requires joint media engagement:
When a child opens an app, it could default into a two-player mode, prompting them to go find a parent to collaboratively reach a goal in the game.
Activities in apps could allow for multiple screen touches simultaneously, so that parents and children can both be engaging at the same time.
Create apps that allow children and parents to play together on multiple screens; for example, a child playing on a tablet in the kitchen could send a digital invitation to their parent’s smartphone in the living room.
Consider both children and parents in designing their content.
In the end, we all know that media is often used as an activity for children when parents need to complete other tasks, as a “babysitter.” But media can have many uses, and children gain much from the kinds of casual interactions around media described in the story of grandma’s walker above. Media creators should think creatively about how they can engage multiple generations so that both parents and children can have fun and learn from using media together.
Rebecca Dore
Senior research associate at the Crane Center for Early Childhood Research and Policy at The Ohio State University.
Collaborator of the Center for Scholars and Storytellers
Roberta Golinkoff
Professor of Education at the School of Education at the University of Delaware.
Collaborator of the Center for Scholars and Storytellers
Challenging Racism on the Screen
Challenging Racism on the Screen
When one hears the term “white supremacist,” it might call to mind vivid film depictions like Edward Norton’s vicious neo-Nazi skinhead in American History X or the ineffectual Ku Klux Klansmen that Quentin Tarantino used for a laugh in Django Unchained. But modern white supremacists are just as apt to hide behind anonymous online hate manifestos before enacting solitary attacks as they are to rally in public with swastika flags and white hoods; and narrow representations of visual villains in film and television don’t adequately prepare us for the insidious realities of everyday extremism.
Moreover, when film and television reflect images of “bad racists” as those who wear symbols of prejudice with pride while verbally and physically assaulting people of color, this extreme imagery leads to the false comfort that as long as we’re not acting out with explicit bias, we are not engaged in racism. This good/bad binary limits our understanding of what racism is and how white people participate in it.
Studies done by the Kirwan Institute for the Study of Race and Ethnicity have shown that everyone possesses implicit racial biases, even if they “do not necessarily align with our declared beliefs or even reflect the stances we would explicitly endorse.” So what shapes these implicit biases from an early age? One of many factors is the narrative content we consume in film and television. You don’t have to look far to find racist stereotypes perpetuated on the screen; but some of the most problematic narratives actually emerge out of films that purport to be on the racially progressive “good” side of the spectrum.
For example, the recent Oscar-winning film Green Book was widely criticized for perpetuating the “magical negro” stereotype, offering a buddy comedy in which the one-dimensional wise black character merely serves to help the white man grow in his fully-fleshed-out journey.
Another stereotypical narrative is the “white savior,” as exemplified in The Blind Side: the story of a middle-class white woman who “rescues” a young black man from a world where every black person is rendered impoverished and/or criminal. And she does so by guiding him towards an arena where whites can accept a black man’s success: sports.
While some filmmakers might defend their work by claiming it’s “historically accurate” or “based on a true story,” these defenses shut down the larger conversation about the creative choices storytellers often make to either glorify or simplify human characters along racial lines.
These well-intentioned but ultimately misguided films demonstrate why it is crucial to change the way we dramatize racism in film and television to encompass both the nuanced offenses as well as some guiding light solutions.
In order to effectively challenge racism on screen, here are some actionable story insights for writers.
1. When portraying white supremacist characters, avoid caricatures that allow the audience to distance themselves without self-reflection. Instead, shine a light on the sinister reality of everyday racists and extremists who might not wear their prejudice on their sleeves.
2. When depicting characters engaged in racist behavior, show the subtler ways in which racism operates (e.g. using coded “us” vs.“them” terminology, as when talking about “safe” vs. “sketchy” neighborhoods as a veiled commentary on how many people of color live in these areas) – and have this racism identified and called out by another white character.
3. Write a story arc for a white character who is openly coming to terms with their own white fragility and privilege; and then growing to consciously engage with racism and challenge white supremacy.
4. Portray people of color as fully realized characters with rich inner and outer lives, rather than stunted stereotypes in service of a white character’s journey.
While these story-focused insights are a great jumping off point, I would encourage every writer to do the work not just within their creative writing, but also within themselves. In order to undo centuries of racial conditioning, we need to engage with and internalize more inclusive perspectives. Although the film and television industry is starting to have more active conversations about diversity and inclusion, the 2019 UCLA Hollywood Diversity Report shows that only 12.6% of writers and 7.8% of directors are people of color.
For this reason, I offer a few more actionable insights that entail putting down the pen to do some larger work.
Accept that racism is an issue for white people to actively engage with and educate yourself with books like White Fragility: Why It’s So Hard for White People to Talk About Racism, and The New Jim Crow.
Proactively foster both creative and personal relationships across the racial divide.
Advocate for more diversity and representation for people of color behind the camera and on the screen.
If you witness racism on set or in a writers’ room, speak up and make yourself an ally.
Brian McAuley, MFA
WGA Screenwriter
Adjunct Assistant Professor, Columbia University School of the Arts
Collaborator of the Center for Scholars and Storytellers
Disclaimer: The views, thoughts, and opinions expressed in this blog belong solely to the author, and do not necessarily reflect the views of the Center for Scholars & Storytellers.
What scared you as a child?
Have you ever been afraid in front of the screen as a child?
We asked this question to 631 university students in eight different countries around the world. We found that universally, the vast majority of them could recall in great detail a childhood experience that scared them so deeply that it was burned in their memory – including the sight, sound, and emotions it aroused. Many of them related stories of how, till today, they will be wary of swimming in the ocean, sleep with a light on, and are petrified of clowns...
So what is it about TV and films that scare children? In this study we discovered the seven elements of fear: The threatening appearance of a character (remember the wicked witch in The Wizard of Oz?)
A character behaving threateningly (like the profoundly evil character in A Nightmare on Elm Street)
A character children identify with being under threat and helpless (so many stories of participants recalling being traumatized by poor Bambi alone in the cold, dark forest after his mother was shot by the hunter...)
Stories that make children aware, for the first time, of threatening scenarios within their experience, or the possibility of these (“who would want to hurt the USA?” thought a shocked child after viewing the 9/11 news coverage)
Stories in which safe places are deliberately breached (Chucky the doll cuddled in bed turns to be sadistic)
Music and sound that signify danger (remember the dum dum, dum dum dum in Jaws?)
Scenes depicting injury and homicide (a T.Rex chewing on a bleeding human in Jurassic Park)
About 70% of the programs inducing fear that children were exposed to were not age-appropriate (e.g., thrillers, science fiction, violent action-adventures). But many programs that most parents and professionals would not consider problematic, induce fear reactions as well – from Disney animated movies to even educational programs. For example, little Dumbo’s trunk reaching out to his caged mother was painful to watch for many children. Similarly, scenes from the classic Wizard of Ozthat included the Witch and the monkeys elicited strong fear experiences.
Many of our participants shared impacts of a traumatic experience that haunts them in adulthood as well. Even as grown-ups, they check under their bed before going to sleep, they struggle emotionally with images of bodily harm that are stuck in their minds, they experience reoccurring nightmares, and they even confessed to discussing these issues currently with their therapist...
How does a child cope with such negative experiences? Just like older viewers, they avoid programs that scare them, they look for support of those around them, and they creatively develop mental strategies such as thinking about something happy before falling asleep.
What, then, should creators of content for children consider in trying to avoid traumatizing children?
Avoid severe fear experiences such as inflicting bodily harm or undermining children’s trusts in cuddling toys, and the safety of their home and family – they do not promote a positive relationship with oneself, others, and the environment.
Do not avoid dramatic tension altogether – children need to build resilience to threat and anxiety, but at the level that is appropriate for their level of development.
Encourage a thrill experience, rather than a fear one, an experience where the child feels safe being scared by offering predictable happy endings, employ humor to break the tension, avoid presenting bodily harm. Movies such as Toy Story,The Lion King or Harry Potter could be a thrill experience but just if the child is ready for it – and for most children that is after 7 – 8 years.
Parents, on their part, should –
Avoid exposing children to age-inappropriate content. They are not ready emotionally to watch thrillers as preschoolers!
Develop media literacy competencies in children: e.g., explain to them that the hero/ine of the series will be back next episode, that the music is meant to make you feel scared for fun, etc.
Be there with them when they experience tension and exhibit anxiety – reassure them of your support and protection, explain to them the difference between fantasy and reality, offer a favorite stuffed animal or blanket.
Stay away from potentially scary content before bedtime.
Do not leave any lingering fear to settle and become a phobia – help them process it, seek help if needed.
Maya Götz, Ph.D.,
Head of the International Central Institute for Youth and Educational Television (IZI) and Head of the PRIX JEUNESSE Foundation.
Dafna Lemish, Ph.D.,
Professor and Associate Dean, The School of Communication and Information, Rutgers the State University of New Jersey.
The Power of Forgiveness
Regardless of age, we have all experienced being hurt by our siblings, co-workers, strangers and even our closest friends. When this happens, we often do one of two things – hold a grudge and attempt to get revenge or move on and forgive them, no matter how hard it may be.
Expert Everett Worthington from Virginia Commonwealth University has spent his career studying forgiveness. He explains that this difficult decision requires us to ignore our initial instinct to “get even” and instead try to understand the other person’s reasoning behind their hurtful behavior. Once we make the decision to abandon the negative emotions we feel toward that person and replace them with positive ones, forgiveness will happen over time.
Health Benefits of Forgiveness
Researchers have identified that forgiveness is associated with several benefits including better physical and mental health (e.g., low blood pressure, psychological well-being), reduced anger, and maintenance of close relationships. On the other hand, holding grudges and seeking revenge is associated with several health concerns including depression, anxiety, poor physical health and lower self-esteem.
The benefits of forgiveness have not only been found in adults, but also in children and adolescents as well. The ability to forgive someone is an essential component to maintaining relationships with others and is especially important during development. Peer relationships are crucial for children’s social, emotional, physical and psychological wellbeing –BUT as we all know from experience, relationships are not always easy to manage, especially in the face of conflict.
Teaching this Virtue to Young People
So how can we teach children about the virtue of forgiveness?
One very important way is through parenting. As research has consistently shown, children often imitate their parents’ behaviors, making parents a direct model of behavior for their children. One study in particular demonstrated how parents’ forgiving tendencies were associated with their child’s forgiving tendencies and the results were maintained up to one year later. Outside of modelling forgiving behavior, parents can also explicitly teach their children about forgiveness and how they should respond when faced with conflict or when someone has hurt them.
However, despite parents’ best efforts to instill appropriate values in their children, they are often in competition with the media. In today’s society, media is a very powerful tool that can manipulate the beliefs, norms, perceptions, values and behaviors of the society at large; if something is accepted by the media, it is often accepted by society as well. But if used appropriately, media can be an important educational tool. Therefore, what children see in the media they consume (i.e., YouTube, television, apps) will have an enormous impact on their development, and sometimes even more so than parents!
In this sense, how characters and stories are represented in the media matters, a lot. Often times, representation of characters is talked about in terms of gender or race. However, what we must not forget is that representation can also be about a character’s internal qualities, morals, and beliefs; embodying forgiveness is no exception. Because of the many benefits that accompany the act of forgiving (and being forgiven), it is crucial that we create characters in the media who display the virtue of forgiveness and can therefore teach children and adolescents how to exercise this in their own lives.
How to best show forgiveness through Media:
Show characters who not only forgive others who hurt them, but also show characters who make mistakes (because they are ‘human’), and take responsibility for their actions, including asking for forgiveness.
Portray characters who forgive others (or ask for forgiveness) as brave and courageous because forgiveness is often misconstrued to be a sign of weakness.
Display characters going through the emotions people experience when they are hurt by a close friend and show how they deal with these emotions.
This strategy has been shown to be effective in previous research that found children are capable of learning how to manage their emotions by using an app in which a familiar media character taught children how to recognize and understand emotions (see CSS blog by Eric Rasmussen—a CSS collaborator)
Portray the importance of friendships and the obstacles that come with them. How are conflicts between friends resolved? What happens if they are not resolved? What happens if they are resolved?
Demonstrate a character forgiving themselves after they’ve done something to hurt a loved one.
Adrianna Ruggiero is a first-year Ph.D student in the Psychological Science stream at Ryerson University and the Senior Research Coordinator for the Center for Scholars and Storytellers. Her current research mainly focuses on children’s selective social learning and selective trust. She is hoping to expand this area and explore how children learn from technology and media!
Early Childhood Cognition Lab (https://psychlabs.ryerson.ca/ecclab/), Ryerson University
This blog was originally created to support Baylor University in hosting its Technology Innovation Request for Proposal: Improving Character Strengths of Adolescents through Technology Innovation.
What Teens Really Think About Their Social Media Lives: Tips for Storytellers
Social Media and Teens
In Common Sense Media’s latest research, teens share their experiences on everything from digital distraction to how social media makes them feel.
What teenagers look like they’re doing and what they’re actually doing can be two totally different things — especially when it comes to social media. A bored-looking ninth-grader could be majorly bonding with her new BFF on Snapchat. A 10th-grade gamer may complain loudly when you cut off his internet but be secretly relieved. An awkward eighth-grader may be YouTube’s hottest star. To find out what’s really going on in teens’ social media lives, Common Sense Media polled more than 1,100 13- to 17-year-olds in its latest nationally-representative research, Social Media, Social Life: Teens Reveal Their Experiences. The new study updates our 2012 study on teens and social media with surprising new findings that address many of parents’ most pressing concerns about issues such as cyberbullying, depression, and even the popularity of Facebook (spoiler alert: It’s not).
Why now? Today, 89 percent of teens have their own smartphones (compared with 41 percent in 2012). They grew up right alongside Instagram and Snapchat. They do research papers on Google Classroom, find emotional support on teen forums, share poetry on Tumblr, and may text “I love you” before they’d ever say it to your face. But concerns over the negative consequences of social media have grown in tandem with its popularity among teens. Grim reports on teen suicide, addiction, cyberbullying, and eroding social skills have caused many people, from parents to teachers to the tech industry itself, to look at social media as a potential contributor — if not the cause — of these issues. This survey clarifies some of those concerns and draws attention to the reasons some kids are deeply affected by — and connected to — their digital worlds.
Key Findings of Social Media Report & Actionable Insights:
Thumbs mostly up. Only a very few teens say that using social media has a negative effect on how they feel about themselves; many more say it has a positive effect. Twenty-five percent say social media makes them feel less lonely (compared to 3 percent who say more); eighteen percent say it makes them feel better about themselves (compared to 4 percent who say worse); and 16 percent say it makes them feel less depressed (compared to 3 percent who say more).
Managing devices is hit or miss. Many turn off, silence, or put away their phones at key times such as when going to sleep, having meals with people, visiting family, or doing homework. But many others do not: A significant number of teens say they “hardly ever” or “never” silence or put away their devices.
Less talking, more texting. In 2012, about half of all teens still said their favorite way to communicate with friends was in person; today less than a third say so. But more than half of all teens say that social media takes them away from personal relationships and distracts them from paying attention to the people they’re with.
Vulnerable teens need extra support. Social media is significantly more important in the lives of vulnerable teens (those who rate themselves low on a social-emotional well-being scale). This group is more likely to say they’ve had a variety of negative responses to social media (such as feeling bad about themselves when nobody comments on or likes their posts). But they’re also more likely to say that social media has a positive rather than a negative effect on them.
Tips for Storytellers:
Show kids (and their parents) putting phones away or on “do not disturb” at key times, such as mealtimes or bedtime. Kids know social media can get in the way of important things, but they have a hard time regulating their own use. Modeling mindful and intentional use can help to normalize behaviors. It’s also worthwhile to depict kids who take phone breaks for a day or more to feel less distracted, or to avoid digital drama.
Highlight the teens who need the most help. An honest depiction of teen social media use for a depressed teen might include a teen feeling unusually happy after receiving online validation (through likes or replies), but also deeply affected by comparing themselves negatively to others online (like on Instagram), or not getting likes or feedback after posting something.
Show the creative side of media to inspire teens to use media to learn and grow. Teens express themselves in a variety of ways on social media: creating and sharing art, photography, poetry and other writing, and music. Take care to show kids creating with their mobile devices, and not just consuming or mindlessly scrolling.
To find out the latest on what teens are doing on social media, check out Common Sense Media.
Michael Robb, Ph.D.
Senior Director of Research, Common Sense
Collaborator of The Center for Scholars & Storytellers
Caroline Knorr
Senior Parenting Editor, Common Sense
“It Depends”
“It Depends” – The Most Annoying and Honest Response that I Give
“Does media violence harm young people?”
It depends.
“Do apps that are labelled educational actually help children learn better?”
It depends.
“Is multitasking problematic for teens?”
It depends.
“Can social media, like Facebook, really support social wellbeing?”
It depends.
As the director of one of the world’s largest centres for the study of young people and the media, and as the chair of the Children, Adolescents, and Media division of the International Communication Association, I get asked to talk about this field – A LOT. Phone calls from journalists are the norm. Invitations to speak globally flood my inbox. Parents and caregivers send messages. Creators send me pitches. Even family parties are flooded with questions. The topic of children and media is a topic that quickly sends everyone on high alert. Everyone has a perspective – and one they are ready to defend.
Some argue passionately that media has robust and meaningful effects that must be understood and capitalized upon. Others argue just as passionately that media has little effects in the grand scheme of things, and that media panics of our day are ‘much ado about nothing’. Some are convinced that today’s smartphone generation is dumbing itself down, others are convinced that the same generation will be far more equipped for the years to come thanks to their digital literacy and flexible thinking.
Everyone has a perspective.
So do I.
Except my perspective is not the popular one. My perspective often elicits a few eye rolls followed by the push to ‘pick a team’. (PS: I have picked a team … it’s the Philadelphia Eagles!)
Just as others passionately argue for their perspective, I passionately argue for mine – which is ‘It Depends’. You see, after more than a decade in this field, and after having a bird’s eye perspective of the field and its (enormous) growth for some time now – I know one thing for sure: Effects are not that simple.
Time and time again, we see that WHO a young person is dramatically influences the extent to which they select, experience, and are affected by media content. Age matters – this we know. But so too does a host of personality traits and range of background variables. Some children love sensation and they seek out fast-paced content, experience deep physiological reactions to it, and then experience intense effects. Other children with comparably lower need for sensation are uninterested or relatively unaffected by the content altogether. Same thing goes for differences in intelligence, or personality traits like degree of extroversion, trait empathy, curiosity, and more. And let’s not forget the larger context with which the child is growing up. My own research with colleagues at CcaM has shown remarkable differences in the extent to which media has any effects based on how parents mediate the home media environment, as well as based on the peer environment that surrounds young people.
Naysayers of media effects tend to suggest that the statistical media effects found in research studies are quite small, and as a result, are relatively meaningless. Proponents of media effects like to hold up these effects and highlight how many effects are similar in strength to those found in investigations on the relationship between smoking and lung cancer.
But I am not taking a side on this.
I don’t see these effect sizes as anything else than what they are – an aggregate of the relationship between media exposure and media effects. And while statistical effect sizes help us understand what is going on for most people, they can easily mask the messier truth: specifically, that a minority of children may be particularly influenced by (certain kinds) of media, while others may be less or unaffected altogether.
This perspective doesn’t make me popular. My response doesn’t lend itself to soundbites or so-called “chocolate headlines”. It frustrates people. How can we, after so many years of research, still say “it depends”? Well, think about it. The media space is changing fast and furiously. So fast that I find myself texting my godson to tell me about the newest social media space I should know, and have him help me decipher what teens mean when they write #OOTD (… in case you were wondering, it’s Outfit Of the Day…). We are barely keeping pace with a media space that is increasingly on-demand, increasingly portable, and increasingly personalized. At the same time, our context of use is ever more complicated … the so-called ‘family hearth’ is a thing of the past. And, our ability to understand and study what young people bring to the media experience is more advanced than ever before. If you had told me 15 years ago that I could look at patterns of brain activity with fMRI to understand how Instagram use impacts teens’ neural processing, I would have looked at you with a blank stare. I am not saying our lessons of old aren’t valuable – they are, immensely so. But … we are in a new space that is increasingly complicated and I believe we do a disservice to our community if we make bold un-nuanced claims to effects.
Life is messy. It’s not that surprising that our research findings are messy as well. Rather than fight the mess, I am trying to embrace it. Sure, some days it makes me want to pull my hair out as I battle another manuscript or try to find a clear answer for a journalist. Some days I find it frustrating that I cannot put everything into a neat and organized list for parents as they ask for tips about how to best manage their home media environment. Sometimes I wish I had a chocolate headline to share. It would be easier, that’s for sure.
But easy is overrated, right?
It depends.
Jessica Taylor Piotrowski, Ph.D.
Associate Professor, University of Amsterdam
Director, Centre for Research on Children, Adolescents, and the Media (CcaM)
Collaborator of The Center for Scholars and Storytellers
Dr. Jessica Taylor Piotrowski is the Director of the Centre for research on Children, Adolescents, and the Media at the University of Amsterdam. She is the co-author of the book “Plugged In: How Media Attract and Affect Youth”. You can download an open-access copy of the book from the publisher’s website (https://yalebooks.yale.edu/book/9780300218879/plugged). A Philadelphia native, Jessica traded cheesesteaks, cars, and the Liberty Bell for stroopwafel, running routes, and windmills in 2012 – and hasn’t looked back since. You can find her on the web at www.jessicataylorpiotrowski.com… or running her next marathon somewhere in Europe.