2022, adolescence Sepideh Torab 2022, adolescence Sepideh Torab

Sarvin, 14

Media Consumption: 8 hours per day 

Favorite Media/Technology: TikTok, Snapchat, Instagram 

How do you and your family interact with media/technology? 

We have a family group chat where we text and my dad sends me funny videos on Instagram. My mom also sends me pictures of her new artwork through text messages or Instagram. 

How do you and your peers interact with media/technology? 

We talk about our day on FaceTime, send pictures through Snapchat and keep each other updated throughout the day. 

What do you use media for? 

Socializing with friends and posting pictures of myself. 

What is your favorite/least favorite thing about media/technology?

My least favorite thing about social media is having to see people be brought down by others for no reason. My favorite thing about social media is that it allows me to talk to my friends and express myself. 

What is one thing you want the people who create the media you like to watch/play/interact with to know? 

I want to have a precise screen recording of what people do when they visit my Instagram account. Also, I want to be the only one who has access to this information. 

What media are you using more now because of the COVID-19 pandemic?

Literally everything. I use my phone more in general. I am also posting more often on Instagram and Snapchat. 

Where do you get most of your information to learn more about changes during the COVID-19 pandemic (e.g., news, internet, parents, etc.)? 

Instagram is where I get most of my information from. Everything goes around really fast there. 

What media has been helping you stay busy/stay calm during the COVID-19 pandemic? 

Netflix has been my best friend during the pandemic. 

What lessons have you learned from the COVID-19 pandemic?

I’ve learned that I have to be more careful trusting people online and the information I share with others. 

Have you learned anything about how you use media and technology because of the COVID-19 pandemic? 

I started spending more time using media and technology during the pandemic and because of that now I know how to better manage my media use, meaning that I know what to post, what not to post, what to believe online, and what not to.

Interviewed by: Sepideh Torab, UCLA Student

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2022, adolescence Tiffany Schwanz 2022, adolescence Tiffany Schwanz

Riley, 12

Media Consumption: 3 hours per day

Favorite Media/Technology: TikTok, Instagram, and YouTube

How do you and your family interact with media/technology?

Riley shares some of the larger pieces of technology at home but has been given the responsibility of her own personal smartphone. Her mother allows her to use most apps. There are a few apps Riley isn’t yet allowed her own account with, like Facebook.

How do you and your peers interact with media/technology?

Riley describes the media usage at home as very similar to her friends. Some have their own phones, some do not, and they all use laptops or iPads for school.

What do you use media for?

Riley understands how to use the technology and the apps but doesn’t yet produce much of her own content. She does not feel pressured to post frequently on her social media feeds; she just posts what she wants, when she wants.

What is your favorite/least favorite thing about media/technology?

“My favorite thing is that I get to interact with people, you get to see the daily lives of other people. My favorite thing is also other people motivating others to, you know, live life in a good way. The thing I don’t like about technology and media is that people use it for the wrong things such as cyberbullying.” A few years ago she had been playing a game with her brother on an app that was popular with kids. Kids Riley considered friends “got on the app and began calling me names.” When asked if this turned her off from playing the game, she answered that, “It didn’t turn me off from the game, but it motivated me a lot. They called me some names I didn’t like so I started working out with my dad to get into better shape. It really changed me, and it made me realize, this isn’t going to stop unless I do something about it. So, I went outside, started working out, got myself in shape, made a lot more friends, friends that I knew were better for me.”

What is one thing you want the people who create the media you like to watch/play/interact with to know?

“All I can say is that it is very addictive.”

What media are you using more now because of the COVID-19 pandemic?

Riley has begun using her laptop more frequently because of COVID, not only for homework, but also to keep up to date on the virus.

Where do you get most of your information to learn more about changes during the COVID-19 pandemic (e.g., news, internet, parents, etc.)?

While her parents mostly educate her about what is happening, she likes to know what is happening for herself. When her mother suggested they make the decision to get vaccinated as a family, she and her brothers already knew they wanted to do it.

What media has been helping you stay busy/stay calm during the COVID-19 pandemic?

TikTok, Instagram, and YouTube.

What lessons have you learned from the COVID-19 pandemic?

Riley tries to stay cognizant of how long she is using a screen versus her time on other off-screen activities. “There are things on the phone that you can see, but there is so much more around us that is not on the phone.” She hopes that the virus doesn’t stop her school play from happening again. Last year she got Alice in Alice in Wonderland, but it didn’t happen because of the virus. Now she got the part of Charlie Bucket, and she is really excited to be one of the leads.

Have you learned anything about how you use media and technology because of the COVID-19 pandemic?

Online learning during the COVID-19 pandemic “did not” disturb Riley’s learning. She had no challenges adapting to the technology, although she prefers in person learning because online classes “can lag.” Riley is a very energetic kid who is always eager to learn so it is not surprising that she says that all the online learning during covid taught her to value her offscreen activities that much more.

Interviewed by: Tiffany Schwanz, UCLA Student

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parenting, covid Brittany Huber, PhD parenting, covid Brittany Huber, PhD

Mining 21st-Century Skills at Home with Technology

This article is part of our #LearningAtHome2020 series with the Child & Family Blog and BOLD  

Just one year ago, the phrase “learning at home” may have conjured different images for parents and educators, unless home-schooling was already the norm. Families the world over have experienced disruptions to daily life and the challenges of distance learning brought on by the pandemic. Teachers with a reluctance for technology in the classroom have had to make an abrupt shift to reach their students. Parents who have chosen to limit their children’s time with digital devices have been challenged by the inevitable increase in screen time as education went virtual. The line between work and home life has blurred, just as the line between screen time and simply, time, is ever-blurring.  

I’m sure your family could use a break from the math or literacy talk, so I’m going to give you some ideas on how you can encourage your children’s development of 21st-century skills such as critical thinking, communication, and creativity through digital play. This is not nearly as daunting a task as it seems. After all, parents and caregivers are children’s first educators and the home environment is their first classroom. Children learn, develop, and make sense of their world through play. But just as screen time and “time” are increasingly intertwined, our use of digital media as tools for learning needs to evolve. We need to literally think outside the TV or touchscreen box and not be constrained by it.

An example of a playful, open-ended digital world is the video game, Minecraft. In Minecraft, the sky is the limit--within this world, players are bound by their own imaginations. For this reason, Minecraft presents many opportunities to foster a number of 21st-century skills.

The 4 Cs: Communication, Collaboration, Creativity, and Critical Thinking

Video games abound with opportunities for social connection and collaboration. Collaboration involves two or more people in a shared effort to learn or solve a problem together. Susan Danby and colleagues provided detailed accounts of children helping each other succeed in various digital environments, and in various regions of the world (Norway, Sweden, and Australia). They provided an example of Australian siblings, ages 4 and 7 years old, traversing a shared digital world (Minecraft) as they acquired resources and combatted zombies. Even though the two children were on their own devices, they engaged in play that demonstrated communication patterns indicative of collaboration and instruction. Children who play games together learn perspective-taking and must consider each others’ shared knowledge.

While the potential to learn and develop 21st-century skills in massive multiplayer online role-playing games (MMORPG) such as Minecraft exists, transferring these skills to the real-world is less straightforward. When I was the lab manager at the Swinburne Babylab in Australia, I remember entertaining a sibling of one of our research participants. I say “entertaining,” but in reality, I provided him with scrap paper and colored pencils and his imagination took care of the rest. I was so impressed as he explained that he was drawing and planning a building that he would later construct in Minecraft. This is just one example of how the digital world and the physical world can connect to encourage the transfer of skills, such as creativity.

In addition to creativity, researchers have also found that playing Minecraft encourages critical thinking and problem-solving; students who used Minecraft to accomplish various tasks commented on how the game-design forced them to think outside the box. This innovative and creative approach to problem-solving was also shown in a group of 13 year-olds who completed an 8-week workshop in which they were asked to create and explain their products in Minecraft. After the workshop, students’ scores on a test of creativity improved, and their teacher also observed improvements in the students’ creativity. Not only does Minecraft enable the user to have creative freedom, but it can also encourage players to seek information from outside resources, such as reading content on forums or watching or creating Youtube tutorials, etc. This multimodal literacy is referred to as metagaming.

Actionable Insights

Content creators can provide learning opportunities for children by:

  1. Creating open-ended environments that lack an explicit goal, “freedom of play

  2. Providing opportunities to help characters. Prosocial content promotes prosocial behaviors such as helping and empathy.

  3. Having more tools to choose from to encourage greater creativity in problem-solving.

  4. Providing opportunities to interact with and explore the environment. 

  5. Encouraging replayability by making sure the game experience isn’t linear or the same every time. 

Content creators can help parents create learning opportunities for their children by:

  1. Providing a curriculum with suggestions on how to take the digital content to the real world and practice specific skills, depending on the goal.

    • e.g., plan a garden in Minecraft and then plant a real garden  

  2. Recognizing that the digital world extends beyond its intended medium, and children can create educational videos for others to improve their gameplay or participate in online forums to share ideas. 

Happy playing!

Brittany Huber, PhD

Collaborator of the Center for Scholars & Storytellers 

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parenting, covid Kelly Mendoza, PhD parenting, covid Kelly Mendoza, PhD

Supporting Parents with Children’s Distance Learning

This article is part of our #LearningAtHome2020 series with the Child & Family Blog and BOLD  

If you’re a parent of a school-aged child - or know a parent - you know about the anxieties and challenges around children’s distance-learning. Earlier this year when many states shut down schools for in-person learning, teachers and parents scrambled to support kids in making the quick transition. Parents’ and caregivers’ roles shifted overnight,  requiring them to be co-teachers and co-learners as they tried to support kids with distance learning. And this is just the parents who are able to stay home with kids. Many parents had to go to their job sites and leave their kids to fend for themselves. Months later, it is clear that distance learning is not going away. Many schools will transition back to hybrid learning, which means some will be in-person and some at-home. There have been, and will also likely be, more outbreaks that cause some re-opened schools to shut down again.  

In March, Common Sense Media launched Wide Open School to support parents with distance learning. This new service curates the best-of-the-best free learning activities for kids and resources for families that make at-home learning easier through user-friendly daily schedules,  activities to support children’s social and emotional well-being, digital citizenship, and materials that address learning and thinking differences. 

So based on what parents and children are experiencing right now at this moment in time, what should children’s media creators do to support families? Consider the following tips on supporting parents with their children’s learning. 

Address Character Education 

Character Education and social-emotional learning (SEL) is in great need (and great demand) both by parents and schools. SEL content is some of our top-requested content on Wide Open School. With the combination of the coronavirus pandemic, economic downturn, civil unrest, police violence, and school closures, there are extreme pressures on the mental health of kids and families. Including characters, stories, and learning that develop characteristics for children such as community, perseverance, humility, empathy, and self-control helps build strong, resilient children. See Common Sense Media’s article Building Character Strengths with Quality Media and our report Tweens, Teens, Tech, and Mental Health for support in thinking about these issues. 

Model caregivers and children learning together 

Some parents may have rarely supported their children’s schoolwork. They may lack role models to show them how to be a co-teacher and co-learner with their child, or how to be a collaborator with their child’s teacher. Content producers can illustrate and normalize life-long learning as an ongoing and cross-generational practice, in which caregivers, older siblings, and children are learning together and supporting one another. Whether it’s providing advice or showing a parent sitting with a child engaging in their distance learning, or tips for parents such as the importance of having children follow their distance learning schedule, parents need to see examples of what their role could be. Moreover, parents are searching for high-quality educational content to supplement their child’s at-home learning. Suggesting exceptional, research-based apps, websites, and games for parents to use in conjunction with their child’s school learning will provide much-needed help. 

Encourage media balance 

Screen use has been increasing over the years, even before the pandemic hit. On average, daily screen/device use at home is about three hours for two through eight-year-olds,  5 hours for tweens,  and 7 hours for teens (Common Sense Media, 2017, 2019). These amounts have increased due to the addition of distance learning time. Heavy media use is associated with physical and mental health problems. Though we know that not all screen time is created equal, we need to encourage media balance, which means balancing media use with other meaningful activities in everyday life. For example, in schools, Go Noodle is so popular, especially for 5-13-year-olds, because it gets kids up and out of their chairs and moving their bodies. Getting the body moving and taking tech breaks helps reduce stress and improves focus and mental clarity.  Content creators might want to consider building these kinds of intermissions into their programming. 

Foster digital citizenship 

The importance of digital citizenship - thinking critically and participating responsibly online - has come to the forefront, especially as kids do distance learning. Parents are looking for guidance to help their kids make good choices about protecting their online privacy, being kind and civil communicators, and thinking critically about the things they see online (discerning misinformation). Companies such as Disney have run campaigns to address digital citizenship issues, including cyberbullying. But beyond social awareness campaigns, kids need to see examples of ways they could handle “digital dilemmas” that come up in their lives such as: What do I do if I see someone say something mean or hurtful online? What should I consider before sharing a photo or video? How can I tell if something I see online is true or not? Successful digital learning - both at school and at home - starts with digital citizenship. 

Actionable Insights

Children’s media producers can serve the present needs of caregivers and children by:

  1. Creating content that addresses character education and supports social-emotional learning.

  2. Providing models for how children and their caregivers can best interact with one another and educators while engaging in at-home learning. 

  3. Encouraging children to take breaks from screen time in favor of physical and screen-free activities.

  4. Fostering digital citizenship so kids behave safely and participate responsibly online. 

Kelly Mendoza, PhD

Senior Director of Education Programs, Common Sense Education

Collaborator of the Center for Scholars & Storytellers 

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parenting, covid Emily Raich parenting, covid Emily Raich

School Closures, Stay-At-Home Orders, and Screen Time

The Importance of Educational Television Programs to Children’s Learning During the COVID-19 Pandemic

We’ve all been there…whether it’s with your own child, a younger sibling, or the kid you are babysitting, we have sighed in exasperation while handing over our cell phones or turning on the TV so we can do our daily tasks without distractions. Turning to media as a form of a modern day “babysitter” is all too common when caregivers are in a pinch and need a last resort to keep kids busy and happy. Since the outbreak of the COVID-19 pandemic, more parents and siblings are working from home while their young children attempt remote schooling and look for ways to fend off the boredom of quarantine.

Unsurprisingly, there has been a substantial increase in total TV usage in the US since the beginning of the pandemic, with daytime TV viewing for kids (ages 6 to 11) and teens (ages 12-17) both increasing around 300% on average. Throughout COVID, kids have been using media as their primary source of entertainment, information, social connection, and education. Young children and teens say their use of media is mostly due to boredom and other options being inaccessible to them. This is especially true of TV consumption, particularly for preschoolers who have less autonomy in manipulating technology but can passively sit in front of a television screen. As quarantine has stretched on, the attitudes of parents about limiting screen time, social media usage, and engagement with online entertainment in general have eased considerably, with many entirely giving up on trying to regulate their children’s media habits. How many hours a day your child is watching TV is less of a concern when you are trying to work from home and juggle the demands on your attention around the household. Now, with young children spending more time on screens during the day than ever before, it is the responsibility of adults and content creators to ensure that the programming available to children is approached with an understanding that the content is central to life as a kid during the pandemic.  

Another area of a typical child’s daily life that has been drastically altered by the coronavirus is education and schooling. School closures and the rapid shift to remote learning have created gaps in access to social and educational resources, rendering many children vulnerable and struggling at home. Numerous K-12 schools and school districts, for example the Los Angeles United School District, have recently announced plans to remain closed for in-person instruction until January 2021. Educators have projected that students who remain enrolled in school this fall without in-person instruction will lose 3-4 months of learning, even with access to an average quality of remote instruction. The outlook is bleaker for those with connection to low-quality remote instruction or even none at all. As a result, glaring inconsistencies in educational availability and quality, both with regard to resources of schools and in the home, have made the gross inequities in the US education system difficult to ignore. With this in mind, what steps can be taken to facilitate the continued learning and development of children and teens during quarantine?

Here is the basis of what we know so far: (1) school-aged children are spending significantly more time watching daytime TV and (2) many children will not have access to in-person schooling this fall, which will result in unequal and exacerbated learning gaps. So, what if stations started broadcasting high quality educational media content created for children of specific age groups more frequently during the day while parents are busy working? Would this make the increased time children are spending watching TV during the pandemic worthwhile, by simultaneously increasing their opportunities for learning? As it turns out, the answer is yes!

Media technologies have positive effects on the social and cognitive abilities of children, provided that media content is developmentally appropriate and emphasizes active engagement. For example, engagement with PBS educational media content resulted in academic improvements across the disciplines, including English language arts, mathematics, and science. Additionally, popular educational programs such as Sesame Street and Blue’s Clues have been shown to improve academic achievement and school readiness of children. These educational TV shows designed around a narrative curriculum are successful in teaching children intended lessons about both cognitive and social skills. Storytelling is a crucial medium for children to keep learning through the pandemic, but it is the nature of the content that they are watching which determines which, if any, educational gains they are making. 

The opportunity for learning through educational media is not limited to academic lessons, but also applies to the development of social skills. This provides a promising avenue to teach children about new norms and expectations during the COVID outbreak, such as wearing a mask in public and using hand sanitizer. Another feature of educational media that is well suited to the pandemic, is that it has been found to be most effective when it encourages children to be active rather than passive viewers, creating a connection between on- and off-screen activities. This connection could be established through supplemental activities inspired by the narrative of the media content, such as completing a hands-on, creative project or by encouraging outdoor exploration after watching an episode. Such activities and active engagement with media in general are not only beneficial to children’s academic learning through educational media, but also to the facilitation of enriching off-screen activities that can be done in the home during the current period of quarantine. 

 Actionable Insights

Here are some actionable insights for children’s content creators during the COVID-19 pandemic to keep kids who are unable to attend in-person classes learning by capitalizing on the large increase of TV viewing among children during quarantine: 

  1. Keep in mind that school-aged children are spending upwards of 3 times the amount of hours watching TV since the pandemic. Developmentally appropriate television content is even more important now that kids are spending more time at home in front of screens.

  2. Don’t rely on parents to monitor and regulate children’s media habits during the pandemic. Ensure that the options available to them are high quality and support active engagement from the viewer. 

  3. Educational programming is successful in teaching viewers intended lessons, both related to cognitive and social gains. This suggests that new norms and conventions surrounding COVID-19 can be effectively taught to children through television content. Focus on incorporating simple language and easily understood examples when featuring the pandemic in storylines. Click here for our child-friendly COVID-19 Lexicon

  4. Children who watch educational television programs have greater academic success and higher levels of school readiness than those who do not. Therefore, incorporate educational content into narratives to keep kids learning during school shutdowns. This has the potential to help combat learning loss associated with remote instruction.

  5. Educational programming should engage children with both the world on-screen and off-screen. Create opportunities for children to connect the narrative they are watching on-screen with the world they are living in.

Emily Raich

CSS Intern

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